Track 13 of 13 · Reason in coordinate spaces

Graphics & Interaction

Build the mathematical models behind transforms, rendering, gestures, and hit testing. This track starts with one complete visual lesson and will grow only when the next concept adds a useful step.

One concept, with more on the way

This track is growing deliberately. Each new lesson will earn its place and build on the ideas above it.

  1. 012D affine transformationsA 2D affine transformation maps points with a linear part plus a translation, so it can move, rotate, scale, reflect, or shear shapes while preserving straight lines and parallelism.

Growing track

More graphics concepts will follow.

This first lesson stands on its own. Future additions will extend the same path without adding placeholder pages.

Browse all concepts